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Rocket League Broadcast & Tournament App — Free

HUDrift is a standalone desktop app for Rocket League streamers, casters and grassroots tournament organisers. It reads live match data — score, clock, goals, ball hits, replays and podium — straight from Rocket League's built-in Stats API and renders a broadcast-grade HUD in its own on-canvas broadcast studio. No third-party plugin, no OBS setup, no subscription.

Streams direct to Twitch · No OBS required · Free at launch

Rocket League broadcast preview

Everything a Rocket League caster needs sits in one native Mac/Windows app. The live overlay is frame-accurate because it reads the game's own Stats API rather than screen-scraping. The built-in broadcast studio lets you arrange overlays and capture sources on a scene canvas and stream direct to Twitch over the internal FFmpeg pipeline — you do not need OBS to go live. Tournament management supports Double Elimination, Single Elimination, Swiss, Round Robin and Group Stage brackets, with Discord signup, automated check-ins, score reporting from chat and caster lower thirds all handled from the same app. Valorant, League of Legends and CS2 are on the roadmap.

Live overlay features

  • Live score, clock and series tally
  • Goals, ball hits and demolition events
  • Automatic replay and podium detection
  • Player name tags and team logos
  • Series score (BoX format)
  • Caster nameplate lower thirds

Broadcast & tournament tools

  • Built-in scene + source canvas (no OBS required)
  • Direct-to-Twitch streaming via FFmpeg pipeline
  • Tournament brackets: Double/Single Elim, Swiss, Round Robin, Group Stage
  • Discord signup, check-ins and score reporting

System requirements

  • • macOS 11 or later
  • • Windows 10 or later
  • • Rocket League installed with Stats API enabled
  • • Twitch account for direct streaming

Popular leagues using Rocket League

RLCSRival SeriesRegional Opens

How the Rocket League overlay works

HUDrift subscribes to Rocket League's built-in Stats API. Every score change, goal, save, demo, replay trigger and podium event arrives as structured data — HUDrift renders it into the on-screen scorebug, series HUD and lower-thirds without any screen-scraping or OCR.

Because the data is authoritative, the overlay stays in sync during overtime, mid-match forfeits and replay reviews. There is no SOS websocket to configure, no Bakkesmod plugin to install, no HTML file to keep updated. Launch HUDrift, sign in to Twitch, join a match — the overlay is already live.

  • Scorebug. Team names, colours, series score, game score, clock, OT flag.
  • Goal cards. Scorer, assist, time remaining.
  • Podium. End-of-game podium screen stays clean for clipping.
  • Series HUD. Bo3 and Bo5 tracked from the room setup.

More detail on what makes a good RL overlay →

Built for Rocket League casters

A caster stack for Rocket League has usually meant OBS plus SOS plus a community HTML overlay pack plus a bracket site plus a Discord bot. HUDrift replaces all of that in one download. Overlays render inside HUDrift's own scene canvas, your face-cam and desktop capture live on the same canvas, and the internal FFmpeg pipeline streams the composed feed direct to Twitch.

  • Face-cam and desktop capture as first-class sources.
  • Direct-to-Twitch streaming, no OBS in the pipeline.

Built for Rocket League tournament organisers

Community cup organisers can run full events end-to-end inside HUDrift — registration, check-in, bracket, live overlay and stream — without a production crew. Signup and check-in run through the built-in Discord flow, brackets support Double Elimination, Single Elimination, Swiss, Round Robin and Group Stage, and the on-stream bracket updates automatically as matches report.

  • Discord signup and player check-in.
  • Live bracket that renders on stream as its own scene.
  • Free — no per-tournament fee, no cut of entry revenue.

HUDrift vs the traditional Rocket League caster stack

The honest comparison isn't "HUDrift vs OBS" — OBS is a general-purpose tool and it will always be a fine choice. The comparison is with the stack most Rocket League casters actually run today: OBS plus SOS plus a community HTML overlay plus a separate bracket tool plus a Discord bot. What is HUDrift? →

HUDriftOBS + SOS + overlay + bracket + bot
Downloads to install14–5
Live overlay dataRL Stats APISOS websocket, community-maintained
Streaming pipelineBuilt in (FFmpeg → Twitch)OBS
Bracket on streamIncludedSeparate tool + browser source
Signup / check-inDiscord flow includedSeparate bot
CostFreeFree tools, but time to wire together

Rocket League overlay — FAQ

Is the HUDrift Rocket League overlay free?

Yes. HUDrift's Free plan covers the Rocket League live overlay, the built-in broadcast studio and the tournament manager at no cost. Free at launch — join the waitlist for the download link.

Do I need OBS to use HUDrift for Rocket League?

No. HUDrift is a standalone desktop app with its own broadcast studio and direct-to-Twitch streaming. You can use OBS alongside it if you prefer, but nothing about HUDrift requires it.

Does the overlay work for RLCS-style best-of series?

Yes. The series HUD tracks Bo3 and Bo5 formats from the room setup.

Other games on the roadmap

HUDrift launches soon

Native Mac & Windows app. Free at launch.