Rocket League Broadcast & Tournament App — Free
HUDrift is a standalone desktop app for Rocket League streamers, casters and grassroots tournament organisers. It reads live match data — score, clock, goals, ball hits, replays and podium — straight from Rocket League's built-in Stats API and renders a broadcast-grade HUD in its own on-canvas broadcast studio. No third-party plugin, no OBS setup, no subscription.
Streams direct to Twitch · No OBS required · Free at launch
Everything a Rocket League caster needs sits in one native Mac/Windows app. The live overlay is frame-accurate because it reads the game's own Stats API rather than screen-scraping. The built-in broadcast studio lets you arrange overlays and capture sources on a scene canvas and stream direct to Twitch over the internal FFmpeg pipeline — you do not need OBS to go live. Tournament management supports Double Elimination, Single Elimination, Swiss, Round Robin and Group Stage brackets, with Discord signup, automated check-ins, score reporting from chat and caster lower thirds all handled from the same app. Valorant, League of Legends and CS2 are on the roadmap.
Live overlay features
- •Live score, clock and series tally
- •Goals, ball hits and demolition events
- •Automatic replay and podium detection
- •Player name tags and team logos
- •Series score (BoX format)
- •Caster nameplate lower thirds
Broadcast & tournament tools
- •Built-in scene + source canvas (no OBS required)
- •Direct-to-Twitch streaming via FFmpeg pipeline
- •Tournament brackets: Double/Single Elim, Swiss, Round Robin, Group Stage
- •Discord signup, check-ins and score reporting
System requirements
- • macOS 11 or later
- • Windows 10 or later
- • Rocket League installed with Stats API enabled
- • Twitch account for direct streaming
Popular leagues using Rocket League
How the Rocket League overlay works
HUDrift subscribes to Rocket League's built-in Stats API. Every score change, goal, save, demo, replay trigger and podium event arrives as structured data — HUDrift renders it into the on-screen scorebug, series HUD and lower-thirds without any screen-scraping or OCR.
Because the data is authoritative, the overlay stays in sync during overtime, mid-match forfeits and replay reviews. There is no SOS websocket to configure, no Bakkesmod plugin to install, no HTML file to keep updated. Launch HUDrift, sign in to Twitch, join a match — the overlay is already live.
- Scorebug. Team names, colours, series score, game score, clock, OT flag.
- Goal cards. Scorer, assist, time remaining.
- Podium. End-of-game podium screen stays clean for clipping.
- Series HUD. Bo3 and Bo5 tracked from the room setup.
Built for Rocket League casters
A caster stack for Rocket League has usually meant OBS plus SOS plus a community HTML overlay pack plus a bracket site plus a Discord bot. HUDrift replaces all of that in one download. Overlays render inside HUDrift's own scene canvas, your face-cam and desktop capture live on the same canvas, and the internal FFmpeg pipeline streams the composed feed direct to Twitch.
- Face-cam and desktop capture as first-class sources.
- Direct-to-Twitch streaming, no OBS in the pipeline.
Built for Rocket League tournament organisers
Community cup organisers can run full events end-to-end inside HUDrift — registration, check-in, bracket, live overlay and stream — without a production crew. Signup and check-in run through the built-in Discord flow, brackets support Double Elimination, Single Elimination, Swiss, Round Robin and Group Stage, and the on-stream bracket updates automatically as matches report.
- Discord signup and player check-in.
- Live bracket that renders on stream as its own scene.
- Free — no per-tournament fee, no cut of entry revenue.
HUDrift vs the traditional Rocket League caster stack
The honest comparison isn't "HUDrift vs OBS" — OBS is a general-purpose tool and it will always be a fine choice. The comparison is with the stack most Rocket League casters actually run today: OBS plus SOS plus a community HTML overlay plus a separate bracket tool plus a Discord bot. What is HUDrift? →
| HUDrift | OBS + SOS + overlay + bracket + bot | |
|---|---|---|
| Downloads to install | 1 | 4–5 |
| Live overlay data | RL Stats API | SOS websocket, community-maintained |
| Streaming pipeline | Built in (FFmpeg → Twitch) | OBS |
| Bracket on stream | Included | Separate tool + browser source |
| Signup / check-in | Discord flow included | Separate bot |
| Cost | Free | Free tools, but time to wire together |
Rocket League overlay — FAQ
Is the HUDrift Rocket League overlay free?
Yes. HUDrift's Free plan covers the Rocket League live overlay, the built-in broadcast studio and the tournament manager at no cost. Free at launch — join the waitlist for the download link.
Do I need OBS to use HUDrift for Rocket League?
No. HUDrift is a standalone desktop app with its own broadcast studio and direct-to-Twitch streaming. You can use OBS alongside it if you prefer, but nothing about HUDrift requires it.
Does the overlay work for RLCS-style best-of series?
Yes. The series HUD tracks Bo3 and Bo5 formats from the room setup.
Other games on the roadmap
HUDrift launches soon
Native Mac & Windows app. Free at launch.